黑料专区

Michael Maher Jr. (鈥07 Illustration), is a storyteller at his core. And he鈥檚 living proof that with enough tenacity and a strong gut instinct, your creative voice can change worlds. What started as a job moving furniture on film sets has evolved into a decades-long career in the entertainment industry. From designing the iconic posters in The Ides of March and prop storyboards for the Oscar-winning Argo, to bringing the terrifying Vecna to life in Netflix鈥檚 Stranger Things, Michael鈥檚 journey is a masterclass in unlocking your creative potential.

I would love it if you would share more about how you started in the film industry.

There was a tax incentive in Michigan at that time and it brought a lot of films, right at the moment I had gotten out of school. There was a professor at 黑料专区 named Keith Newton who worked in the Illustration department, and he was kind enough to encourage me to get my foot in the door on one of these films. Under the lead man are these guys named swings and they鈥檙e essentially furniture movers with an artistic eye, who know how to decorate and actually make a set look good. As a swing, in between one of the days where they were filming on location there were a whole bunch of extras there and I started drawing caricatures of them. Then that led to the production designer asking if I could do other things, like graphic design and illustration of any kind, because there are a lot of opportunities in the art department to create props and set deck items and things that are hanging on walls. So, I found a good home, you know? I think I worked for probably 10 or 11 movies after that in Michigan. There was just so much business coming to Detroit, and there weren鈥檛 a lot of locals with the experience in the art department that I now had. I was also doing a lot of logo design. My illustration design, wherever I could fork it into whatever was needed, whether it be a book cover that the actors were reading or a poster on someone鈥檚 bedroom wall, I was always eager to take those projects on. I would let everyone know I want to do some drawing. This really helped me throughout my entire career. It took almost 10 years to become an illustrator in film. It was a long road, but I had jobs, I was working creatively. And then 鈥 then I got a gig on Cosmos. So I moved from Michigan to Los Angeles. Cosmos was a big show for me because there were lots of opportunities to do really cool illustrations. That turned out to be one of the best jobs I鈥檝e ever had.

concept art for the show Cosmos by 黑料专区 alum Michael Maher
That sounds like it was a huge moment for you. How did it feel when you were able to see that come to fruition?

It鈥檚 very nerve-racking, actually. But before that, I had done a bunch of really important prop graphic design stuff that was going to be on camera for a number of different films. Ides of March with Ryan Gosling. I got to meet him and interact with him. George Clooney directed it, so I got to meet him as well. For that film, I did all the posters for the political campaign, which were supposed to sort of mimic Obama鈥檚 Hope posters. After that, I worked on Argo, which ended up winning an Oscar. Ben Affleck was directing, and I did a bunch of prop storyboards. They were prop storyboards in the film in 1979, and they were supposed to have been drawn by Jack Kirby, who was a legendary comic artist. Those actually ended up on camera because Ben Affleck鈥檚 character 鈥 and this is a true story, believe it or not 鈥 was showing it to the guards at the Tehran Airport to tell them that they were working on a movie to convince them to get on the flight to be able to escape with all the prisoners. So, that was a really big moment. And then finally, when Cosmos came, I was ready. That was really a great experience because we were a bit shorthanded. So, I got to do a little bit more than just concept art. I was doing some motion graphics, kind of pre-vis stuff. I even remember an early teaser trailer for Cosmos that we did where a buddy and I worked together and essentially made a whole shot out of something that I had illustrated. That was a huge thing for me. So, it was baby steps.

I pull from the fundamentals all the time. You are just always looking for complementary colors or how to make something pop with contrast, or the right composition to make you feel a certain way.

An illustrated prop poster of George Clooney in Ides of March by Michael Maher Jr.
Still image from the film Ides of March featuring an illustrated prop poster by Michael Maher Jr.
How did you hear about the College? What got you in tune with 黑料专区 to want to apply there?

I had seen some examples of commercial illustration around 鈥 one of my best friends鈥 dads was a commercial illustrator in Dearborn, Gary Ciccarelli, and he had actually taught at 黑料专区 at one point. I felt like he was a good one to emulate because he had a successful career, worked on a bunch of magazines for Cream, which was super popular back in the day. I felt like maybe editorial illustration, commercial illustration was the in. I got really lucky knowing him because he was influential; he said, 鈥渨ell, you know the place to go is 黑料专区.鈥 I think I told him that I was considering other options, and he was like, 鈥渋t鈥檚 right in your backyard.鈥 So, I took his advice and it just ended up being the right fit, right move.

That鈥檚 really nice. Have you and Gary ever had the opportunity to talk in recent years with everything you鈥檝e done?

Every once in a while I get a text or something just saying, 鈥淚 saw something that you鈥檝e worked on.鈥 He鈥檚 always been somebody in my corner. I feel like I鈥檝e been really lucky to have him as sort of an early mentor. He even gave me some of my first little illustration gigs after school. I was kind of struggling to find work, and he was doing some children鈥檚 books, and he helped me out with that. So, I owe a lot to him.

Switching gears a little bit, how do you feel 黑料专区 prepared you for the jobs that you鈥檙e doing today or for your career in general?

It was very heavily traditional. Everything that I was doing at 黑料专区 was foundational, but even more than that, it was practical, oil painting and traditional media. I was lucky enough to have some professors that were into digital illustration and were fostering some of the first digital illustration courses around. You couldn鈥檛 find that anywhere. I remember working in the computer lab in the old illustration wing. That served me really well for the rest of my career. Not to mention, you know, the ability to not just draw and illustrate, but do graphic design and think about color and light in a certain way, all those fun fundamentals and the foundation was so strong. I pull from the fundamentals all the time. You are just always looking for complementary colors or how to make something pop with contrast, or the right composition to make you feel a certain way. That鈥檚 present in all of those core classes that I had with Dave Chow and Keith and everything that I learned from Gil Ashby. They鈥檙e all just super influential.

鈥淚 think to be a successful commercial artist, the collaboration actually comes before you even do any of the drawing.鈥

You can hear very clearly how passionate you are about everything that you鈥檝e learned. What would you say you love the most about what you do, your job or what you鈥檙e working on?

Oh man, it鈥檚 a roller coaster. The highs can be really, really high, you know? You can get a chance at designing a creature or a character, and for me, that was always the apex. Like, oh my god, I鈥檓 creating some character that鈥檚 going to be on screen, that鈥檚 going to be a living, breathing thing, that鈥檚 going to interact with characters. Vecna (from Netflix鈥檚 Stranger Things) was a huge one for me because even though it was a practical sculpt at first, it was the first real thinking character I got to do. That was so fun, just coming up with the design. I think I got a little overeager. I feel like I drew a couple hundred options for the brothers. Poor guys were looking at so many drafts of different options, and I didn鈥檛 want to leave anything on the table. Now, I think I would just trust my expertise and give them a few to pick from, but that was an important thing for me. That was something that I really cherish. The other thing would probably be doing storyboards for certain sequences that have become sort of iconic. Season 4 of Stranger Things, for example, when Max is in the mind layer, that red world and she鈥檚 running away from all the things falling out of the sky and heading towards the portal, and Kate Bush鈥檚 鈥淩unning Up That Hill鈥 is playing, and all of that is happening, in my mind in a room where I鈥檓 just making these drawings. Then they put the drawings on a big board while they鈥檙e filming it and they literally cross off the drawings per shot. Then you have a sequence, and that becomes something that鈥檚 ingrained into what people think of when they think about the show. There have been so many sequences like that over the years that I鈥檝e been lucky enough to be a part of. And it just starts with me reading the script and getting inspired and thinking, 鈥淲hat would be cool?鈥 That鈥檚 me just making a little drawing. That鈥檚 where it starts. And then it鈥檚 on the screen. It鈥檚 crazy.

Vecna concept art by Michael Maher Jr.
Do you feel like collaboration and teamwork is something that you enjoy when it comes to what you do?

Yeah, totally. I think for commercial art, collaboration is mandatory. You鈥檙e going to have somebody who will give you an assignment, and then you鈥檒l have to iterate. Very rarely is it the first thing that works, especially in film. You have the art department, you鈥檙e talking with visual effects, and you want the director to have what they would like. You want to think about what the actors are going to do and give them some space to do their thing on the day, and you have to think about the complexities of the shoot, how fast it鈥檚 going to be. I think to be a successful commercial artist, the collaboration actually comes before you even do any of the drawing. I would search around for other people鈥檚 opinions on what they would want and synthesize everyone鈥檚 needs, and try to make it as smooth as possible. It鈥檚 such a mandatory obligation to be collaborative and eventually it just feels secondhand.

鈥淪ometimes it鈥檚 not just the raw talent that gets you in the door. It鈥檚 equally important to be a little tenacious and go for what you want to do and not give up.鈥

I think it鈥檚 super helpful for current students in particular, but also potential students to understand duality and the need to be flexible. That trust within yourself and your decision-making, do you feel like that was innate within you, or do you think that that was something that you built over time?

I think that鈥檚 definitely something you come to trust, because early on in any career, in any discipline, you feel uneasy when given a task because maybe there are too many options. It鈥檚 hard to narrow it down. It鈥檚 hard to know where to start. It鈥檚 hard to know what to focus on. Anything with repetition becomes easier, and you won鈥檛 have that uneasiness inside when you鈥檙e stepping into whatever you鈥檙e endeavoring to do. I think it鈥檚 good to have those feelings first. There鈥檚 a saying that in storyboarding, especially in film, you can draw any different camera angle from any different place, but why? Why are you drawing it from that angle? You have to consider emotion, and feeling, and storytelling, and all that stuff. I think you kind of find yourself asking why all the time, and because of that I think it makes you a better artist. No matter what discipline, what is the intention behind something, and how pure can you get that intention? How crystal clear can you make that thing that鈥檚 just under the surface of what you鈥檙e doing? That鈥檚 what gets to be really fun, when there鈥檚 stuff that people don鈥檛 even think about, and if someone looks at something that was shot or something that you did, and they get a feeling, but they don鈥檛 really know why. You know, that鈥檚 cool.

Michael Maher Jr. alumni artwork stranger things storyboard
Michael Maher Jr. alumni artwork stranger things storyboard
More recently, you worked on Stranger Things. You had the opportunity to direct. Is that something that you鈥檝e always known that you wanted to do as well?

No, not at all. By Season 3, I think I had done probably a thousand storyboards for the show. There were times when I remember drawing until my hand would bleed. I would draw so much and for so long. You present often enough that there鈥檚 a familiarity there. After a while, they鈥檙e like, okay, you know the tone of the show. You鈥檝e presented and worked with multiple directors who are working within the same sandbox. You know all the characters; sometimes you know a little bit more or are thinking of things that we aren鈥檛 thinking of, and you earn a little bit of trust. I was really lucky that they took that trust and asked me to direct a few shots. I remember in Season 3 the big monster in the mall, trapesing around, smashing things, going through the gap, hunting the kids, all of that was me with some guy and a beach ball running around as the mind flayer, taking those camera angles and eventually, working with the vendors to create the monster and put it into the shot. I鈥檇 have to take a lot of intention with my storyboards, knowing where the monster is going to be, how it鈥檚 going to be framed. It takes it out of that two-dimensional storyboard into an environment where all of a sudden, you鈥檙e in charge of the way the camera moves. That was my first foray into directing and, again, a huge leap for my career. I have a ton of thanks for the Duffer brothers for having that trust in me to allow me to take that leap. Later on that led to directing 500 extras running around and shooting an entire army platoon searching for things throughout the base. Then they had me work with the main cast, and by the end of Season 5, a lot of the end battle is my stuff.

鈥淵ou can listen to your gut, and it鈥檒l tell you where to go.鈥

So, is this your ultimate goal, to do more of that? Is there something else that you want to try?

I do truly love all the aspects of it, and even when offered the opportunity to do concept art or design, I cannot pass it up. It feels like a natural progression in my career to move to the next. For the students out there or the people thinking about going into this 鈥 I had to take a leap of faith, and I had to invest in myself, and I had to say, yeah, I can do that. Because I had done it previously, but not to the extent that they needed, and I felt like it was going to be a challenge. I think that ended up paying off quite a bit.

Just like you have other people trusting you, it鈥檚 a moment of you showing yourself some trust, which is cool.

Yeah. Yeah, yeah.

Michael Maher Jr. alumni artwork stranger things storyboard
Michael Maher Jr. alumni artwork stranger things storyboard
If you had any advice to share with current students or potential students, what would you say?

One thing that I learned, not only through going to school, but even coming out of school, is that sometimes it鈥檚 not just the raw talent that gets you in the door. It鈥檚 equally important to be a little tenacious and go for what you want to do and not give up. I think that comes from a burning interest in doing something, which I was lucky enough to have. I was lucky to know relatively early on what I wanted to do. I wanted to draw, I wanted to illustrate. I wanted to tell stories in that way. And because I identified that early, I was able to take steps and build and work. Even though it wasn鈥檛 honed in exactly on storyboards, designing creatures, or directing from the get-go, I was always taking steps and building from the fundamentals, taking the courses at 黑料专区 鈥 doing all the things that I could lean on later in design, and I think that really served me well. I don鈥檛 want to discourage any students who aren鈥檛 sure what they want to do and are kind of searching for something. For them, I would say, there鈥檚 an undeniable feeling you get when you鈥檙e doing something that feels really enticing. Like you could do this again and again, and maybe it鈥檚 not very obvious to you at first, but if time goes by and you鈥檙e in it, and you鈥檙e not noticing you鈥檙e in a state of flow, then I would pursue whatever that is. That has been the thing that I鈥檝e propelled forward with, and it鈥檚 evolved over time. It doesn鈥檛 always have to be the one thing. You can listen to your gut, and it鈥檒l tell you where to go. Interests change, you know?

The discipline and the skills and the trust you build in yourself and the creativity that you foster in yourself, the more you push it, the better life gets.

Were there ever any moments of doubt? Did you ever think maybe this isn鈥檛 it for me?

Oh my god. Yeah.

How did you overcome that?

When I came out of school in 2007, 2008 was the housing crisis. I didn鈥檛 always have work as an artist, so I would get other jobs here and there. Even if it was on the periphery, I always wanted to do something creative just to keep my mind in it. I worked at the DIA, for example. I heard about a job where they did these things called 鈥淒rawing in the Galleries.鈥 They鈥檇 set up easels inside some of the galleries and kids would come through. You鈥檇 encourage the kids and the adults to sit down and draw what鈥檚 on the wall or draw something inside the museum. I sort of just stayed around it, always looking for opportunities to keep my mind thinking creatively. The longer you鈥檙e away from it, the more you start to get rusty, and it takes time to build the muscle again. That was just in the early part where there was some doubt and discovery, and it was difficult to stay creative, and I wasn鈥檛 on track in my career. But even when you are working in your career, you have these moments where you feel like all is lost. But the better you get at overcoming those challenges, the more you鈥檝e had to hurdle things 鈥 that鈥檚 the tenacity that I鈥檓 talking about. That鈥檚 another skill to couple with your fundamentals that will serve you for the rest of your career.

鈥淎 lot of my experience at 黑料专区 I look back on really fondly. The people that I met there, I keep in touch with, a lot of the teachers, what they told me, and what we worked on, I apply every day.鈥

What would you tell your younger self?

Don鈥檛 be afraid to push it. Really push your skills and your discipline. A lot of stuff that you鈥檒l do will not matter, but the discipline and the skills and the trust you build in yourself and the creativity that you foster in yourself, the more you push it, the better life gets. It took me a long time to realize that, and even at 黑料专区, looking back, I wish I had maximized my potential, taken more courses in other places, and gotten more knowledge from different crafts when it was available to me. Now I鈥檓 doing not only digital illustration, but I was sculpting later in my career, and I never took a sculpting class at 黑料专区. I was just so bummed about that. The amount of 3D modeling I do now, it鈥檚 insane. I only took one course in intro to Maya at 黑料专区 because I never expanded my interests while I was there. My regret would be that I didn鈥檛 try enough things or push the envelope on everything that I could creatively. When you have those electives, and you have a chance to take something different, you never know how it鈥檒l serve you in the end.

Is there a specific memory you have of when you came to 黑料专区, whether it was your first visit, your first day, or your last day, that sticks out to you?

Oh man, there鈥檚 a lot of those. I remember it very vividly. It was a really important step because, I was going to be an artist, you know, that鈥檚 huge. And even Robert Schefman鈥檚 (previous 黑料专区 Foundation Chair) first lecture is so daunting. It feels so scary. One of the first things he says 鈥 it鈥檚 been how many years I remember this like the back of my hand. He鈥檚 like, 鈥淵ou are probably one of the better artists in your small little community before coming to this school. Now you are basically just as good as everyone else. So, what鈥檚 going to make you a little bit better than everyone else? How are you going to advance?鈥 And of course, he was trying to teach knowledge and expansion, and kind of scare the people out of there that don鈥檛 belong there, maybe. Taking that course and really listening to him and taking it to heart was a big deal. He probably doesn鈥檛 even know who I am. He would never even recognize me or anything 鈥 but that had a profound effect on me. You know, a lot of my experience at 黑料专区 I look back on really fondly. The people that I met there, I keep in touch with, a lot of the teachers, what they told me, and what we worked on, I apply every day. It was a really important thing for me to have been there when I was, and it was an important thing for me to launch out and do my own thing and go off to Los Angeles afterwards. I feel like I鈥檓 really lucky to have had the balance of learning from people in the place where I grew up and then exploring the world and finding what I wanted to do.

Michael Maher Jr. Headshot

During the Fall semester, the 黑料专区 hosted 13 educational partnerships, including a diverse range of sponsored projects and competitions that engaged a variety of academic departments. Students partnered with local and global brands and Detroit community non-profits to work on projects tailored to meet the needs of our partners. Educational partnerships at 黑料专区 are highly conceptual and allow 黑料专区 students the opportunity to participate in creative, research-based assignments, interacting with designers and staff from the collaborating partners. Highlighted collaborations during the Fall semester include:

  • American Chemistry Council 鈥 Plastics Division x Transportation Design
  • Bedrock x Communication Design and Strategy, Interdisciplinary Art + Design, Interior Design and Fashion Design
  • BRP International Design Challenge x Transportation Design
  • DSC Design Sprint x Product Design
  • Foley & Lardner LLP x Illustration
  • Ford Motor Company x Transportation Design & Graduate Studies Color & Materials Design
  • Gardner White x Communication Design & Strategy
  • Hagopian x 黑料专区
  • Movement Festival x Communication Design & Strategy
  • New Balance x Product Design and Graduate Studies Color & Materials Design
  • Stafford House x Interior Design
  • Stellantis x Transportation Design
  • Urban Electronic, Inc. x Entertainment Arts

鈥淧artnering with the 黑料专区 during the holiday season on Windows on Woodward provided the opportunity to support emerging creative talent while strengthening connections between our downtown retailers and Detroit鈥檚 vibrant arts community,鈥 said Francesca Eid, Bedrock Vice President, Experience. 鈥淚nitiatives like this allow students to bring their creative ideas to life while contributing to the energy and spirit of the Lower Woodward corridor. We value these collaborations with local institutions and civic partners as an important way to nurture the next generation of creatives as they help shape Detroit鈥檚 future.鈥

These alumni use their skills to serve others, share important information, and affect change in their local and state governments

The stories and artistic expressions presented here are a testament to the diverse and independent careers of our alumni. They do not constitute an endorsement, reflection, or representation of the institutional opinions or principles held by the 黑料专区.

Leading by Example

As a State Representative for Michigan鈥檚 13th House District, Mai Xiong, 鈥07 Communication Design & Strategy, still uses the skills she learned at 黑料专区 nearly 20 years later in her role as an elected official. 鈥満诹献区 taught me how to think creatively, approach problems from different perspectives and develop real-world solutions,鈥 Xiong said. In her current role, Xiong serves residents of Roseville, St. Clair Shores and Warren, working on legislation that improves their quality of life. Her communications and digital marketing background help her stay connected with constituents and make policy more accessible. 鈥淔inding creative ways to communicate is a powerful tool because when people understand policy, they can help shape solutions that truly improve our lives,鈥 she said.

www.ccsdetroit.edu/wp-content/uploads/2026/04/Mai-Xiong_2.jpeg Mai Xiong 鈥07

Every Vote Counts

Voting is one the best ways to make your voice heard, and these creatives are communicating that message through their art. Ndubisi Okoye, 鈥15 Communication Design & Strategy, painted a colorful 鈥淰ote鈥 mural on the ACLU Michigan building in Detroit, as part of their 鈥淵our Vote Matters鈥 campaign. Sean Peacock, 鈥22 Illustration, was tapped by Merch Aid 鈥 a social enterprise that pairs creatives with nonprofit organizations to design fundraising merchandise 鈥 to make a Michigan-inspired design for their 鈥淕et Out the Vote鈥 swing states campaign. Peacock highlighted the workers powering Michigan鈥檚 automotive industry as well as the United Auto Workers union. 鈥淟aborers in all industries, unionized or not, had a lot riding on the 2024 election, so I wanted them to be the stars of this piece,鈥 Peacock said. His design was on shirts and posters, available for sale on Merch Aid鈥檚 website. All profits were donated to the nonprofit.

www.ccsdetroit.edu/wp-content/uploads/2026/04/Sean-Peacock-scaled.png Work by Sean Peacock 鈥22

When We All Vote

From the big screen to the Capitol Julia Pickett, 鈥14 Photography, has proven that using pop culture as a vehicle for political messages can help people feel more connected to their legislators. In 2023, Pickett, who is the Digital and Creative Director for the Executive Office of Gov. Gretchen Whitmer, created the 鈥淕overnor Barbie鈥 social media campaign. A Barbie doll, lovingly dubbed 鈥淟il Gretch,鈥 was used to share Gov. Whitmer鈥檚 policies while nodding to the 2023 Barbie film. Every detail, Pickett says (the fuchsia pantsuit, matching lipstick and Michigan necklace, to name a few), was made to capture Gov. Whitmer鈥檚 style and work. 鈥溾楪overnor Barbie鈥 gave us a way to highlight real policies and accomplishments in a way that people wanted to share and talk about it,鈥 Pickett said. Indeed, Lil Gretch gained both local and national recognition, and the campaign won Pickett and her colleagues a Shorty Award. When planning content for Gov. Gretchen Whitmer鈥檚 office, Julia Pickett says authenticity drives everything she does. 鈥淕overnor Whitmer has such a relatable, direct way of connecting with people, and my job is to make sure that shines through online,鈥 she said.

www.ccsdetroit.edu/wp-content/uploads/2026/04/Julia-Pickett_5-scaled.jpeg www.ccsdetroit.edu/wp-content/uploads/2026/04/Julia-Pickett_7-scaled.jpeg Work by Julia Pickett 鈥14

Designing for Community

Ivonne Serrano, 鈥22 Communication Design & Strategy, Visual Communications Designer for the Executive Office of Gov. Gretchen Whitmer, made the above graphic for a social media series explaining how tariffs impact individuals at every stage of life, such as when becoming parents. 鈥淭his graphic was a way to say, 鈥榃e hear you and we understand,鈥欌 Serrano said. 鈥淲e also wanted to reassure families that while we can鈥檛 control tariffs, Michigan is still providing support through programs to help with the burden.鈥

www.ccsdetroit.edu/wp-content/uploads/2026/04/Ivonne-Serrano-scaled.jpg Work by Ivonne Serrano 鈥22

Humanity at its Core

Throughout her career, Leila Matta, 鈥01 Communication Design & Strategy, has led with a 鈥渉uman-centered design鈥 approach. 鈥淗uman-centered design is a problem-solving technique that puts people at the center of the process, enabling us to create products and services that resonate and are tailored to our users鈥 needs,鈥 Matta said. Today, she is one of the federal government鈥檚 first human-centered design strategists, working for the U.S. Citizenship and Immigration Services鈥 Innovation and Design for Enhanced Adjudication office. There, Matta has led user research initiatives and formed spaces for designers across divisions to connect.

Annabelle Saco (鈥23 Film) has been holding a camera since she was just a kid. What started as sunshine-filled summer recap videos with friends evolved into a powerhouse career in social media 鈥 with over 62K followers on TikTok 鈥 and freelance videography. Annabelle鈥檚 freelance business, ShotByAnnabelle, has taken her from the sidelines with the Detroit Red Wings and Pistons to the sets of artists like Sexyy Red and Sommer Ray. Annabelle is the ultimate doer. She鈥檚 proof that when you combine a 鈥渢ry anything鈥 attitude with professional skills, you don鈥檛 just follow a career path 鈥 you build your own.

Support the artists and designers in your life. Support everyone in the arts and the creative industries鈥 honestly, we wouldn鈥檛 be anywhere without creatives, in my opinion.

How did you get here? When did you know this career path was for you?

When I was in sixth grade, I took a trip to California. I brought my camera and made a video. That was the moment when I thought there鈥檚 nothing else I鈥檓 going to do in life but film videos. I started off watching YouTubers 鈥 beauty gurus and bloggers, but also photographers like Peter McKinnon. That鈥檚 how I found an interest in both video production and photography, and content creation and social media. Then I started making videos with my friends during the summer. I鈥檇 make a summer edit every single year. I created a YouTube account and Instagram accounts focused on beauty and makeup. My cousin actually 鈥 she went to 黑料专区 鈥 and I鈥檇 watch her make all these projects at home. I thought it was the coolest thing ever. That鈥檚 what struck me to go to 黑料专区. I told my family that if I didn鈥檛 get into 黑料专区, I wasn鈥檛 going to school. I鈥檓 very blessed that I knew at a young age what I wanted to do.

鈥淚 feel like everything I learned at 黑料专区 helped me with my editing now as a creator, which is really such an advantage, especially when it comes to working with brands.鈥

You have so many projects moving at once. How do you stay motivated?

One thing about me is I鈥檓 very family oriented. My family has done so much for me growing up. They鈥檝e provided for me, and they鈥檙e my biggest supporters. So my drive to work hard every single day is my family, because one day I want to be able to provide that for them. Whether that鈥檚 tomorrow or 10 years from now, I know it will happen because it鈥檚 really what inspires me. They鈥檙e such hard workers. They came here with nothing and gave me everything.

Your content is all so diverse. Where do you find creative inspiration?

When I was younger making my summer videos, it was always the music that drove that. I love editing my videos to the beat of the music. I鈥檓 a perfectionist when it comes to it. So every little beat has to match. Songs that have really high energy, high beats are what I love. But then, as a content creator, it鈥檚 also watching other people鈥檚 content and seeing what they鈥檙e creating, which makes me want to create 10 times more. I think the two go hand in hand, and that鈥檚 what I love about it. Then when it came to school, that is what helped me grow as a creator and with my video production skills. One thing that I think really sets me apart as a creator is the technical background that I鈥檝e gained from school. Even if it鈥檚 just me vlogging and doing a food review, I think about the lighting, and the way I want to cut my video. In social media everything鈥檚 so fast cut, and people don鈥檛 realize that no one wants to even hear you breathe. That鈥檚 something that I learned a little bit about in school. I am able to take the background of knowledge that I have and understand what I have to adjust for any situation. I feel like everything I learned at 黑料专区 helped me with my editing now as a creator, which is really such an advantage, especially when it comes to working with brands.

What鈥檚 it like seeing your work come to life?

Seeing my work come to life is really such a cool experience, especially in school. There was this one project that I still think about to this day. I show everyone it. I did a Red Bull commercial for fun. It was a four-day production with my friend, where I got to try so many different things that I never thought I could do. I literally wouldn鈥檛 stop talking about it, and I still don鈥檛. It was awesome. It鈥檚 the same with my content creation work. Sometimes I don鈥檛 know what I鈥檓 filming until the day of. Then, when I get to the final edit, I watch it over and over and over again because I鈥檓 so proud of the work that I put out. One thing that I live by is, 鈥淵ou miss a hundred percent of the shots you don鈥檛 take.鈥 I think it is what has gotten me this far. I鈥檝e worked with organizations like the Detroit Pistons, the Red Wings and the Tigers. I鈥檝e also worked with Lions鈥 players and other companies. Honestly, five years ago, I would鈥檝e never imagined myself working with them. It is very rewarding. If you鈥檙e just sitting down and not taking the chances, you鈥檙e not going to get where you want to be. Going out and asking people for what I want, and not being afraid to get a 鈥渘o,鈥 has also led me to work with Sexyy Red, Sommer Ray, and other artists, athletes and influencers. I鈥檚 really eye-opening to how far you can go with something like this.

What is it that you love most about being a freelancer?

One thing I love about my career is the flexibility and freedom I have. Of course, I can go out and get a corporate job, nine-to-five 鈥 and that鈥檚 just as amazing 鈥 but I love being a freelancer because I鈥檓 not just stuck to one thing. I get to do so many different things. One day I鈥檓 sitting in a Lambo going 90 miles an hour, then the next, I鈥檓 filming videos for a restaurant or the grand opening for a med spa. I鈥檓 all for experiences and opportunities, and I love being able to do a little bit of everything.

You鈥檝e gained quite the following online. What鈥檚 your ultimate goal?

My ultimate goal is to inspire others to go after their dreams. That鈥檚 one thing that I really do try to push. If you have a dream at such a young age, God would not put that in your heart if it wasn鈥檛 meant for you. That鈥檚 really what keeps me going. I don鈥檛 give up because I know it鈥檚 what I鈥檓 meant to do. I want to be that comfort creator for someone if they鈥檙e feeling down. I want to make others happy.

鈥淚 want to be that comfort creator for someone if they鈥檙e feeling down. I want to make others happy.鈥

Is there a 鈥渂ucket list鈥 goal you鈥檙e still chasing?

I鈥檓 striving towards working with the Detroit Lions. One day, I want to be on the field. I actually made a video that was pitching myself as a social media coordinator. I knew that I had to do something that was going to stick out, and that no one else had done. So I went on social media, like I do, and I filmed a video about why they should choose me. I actually got a lot of attention on both Instagram and TikTok. So many people, even Lions鈥 players, were reposting it. I love Detroit sports. There鈥檚 so much hype around them. One day I鈥檒l be on that field, one day.

How do you feel 黑料专区 prepared you for this career?

There are so many ways that 黑料专区 helped me prepare for my career. The AVC (Audio Visual Center) was amazing. I got to work with different kinds of equipment, and knowing all of the advantages and disadvantages of equipment really helps as a creator. And the staff there, they鈥檙e so supportive. Jerome, Laurie and even Amber herself. All the people there are really amazing. They push you to keep trying. Having a social media presence wasn鈥檛 very normal in the film industry, just because it鈥檚 different than an experimental film or commercials 鈥 and those professors and staff really pushed me and said, 鈥淵ou鈥檙e going to make it so far,鈥 and that stayed deep in my heart. I really appreciate them for that. As well as classes, like sound design. I always struggled in school to take what I learned to the next year with me. But now, I really try to think of every single thing about the lighting and sound for every shoot. Learning how to work as a team. That really helped me. Being able to work with others in the studio was really, really nice.

Annabelle Saco sitting at a desk editing a video on a computer
What would you say to a student or parent who is apprehensive about 黑料专区, or to pursuing a creative career?

Nothing is guaranteed. I know being in a creative field, it鈥檚 very out of the norm. We鈥檙e all told to go to a nine-to-five. Get that job. Be in the corporate world. And, of course, those are great. I鈥檓 not downing it. I think those people work just as hard as we do. But I really do think it鈥檚 important that, if you have a dream, to not be afraid to do it. The only ones who fail are the ones who stop trying. And I think, if you really do love something, there鈥檚 no way you can fail. I was very blessed that my parents were very supportive of this. Especially in the Middle Eastern culture, we鈥檙e told to become a lawyer, become a doctor. My family saw the passion that I had for this, and they believed in me just as much. If you鈥檙e a friend or a parent of someone whose dream it is to go to a school like 黑料专区, just try to be supportive. Because the only reason that they might not be doing it is that they don鈥檛 feel they have that supportive system. I really do think that, if they have a passion for it, they are going to make it so much further than anyone could ever imagine. Support the artists and designers in your life. Support everyone in the arts and the creative industries. All they want is a support system behind them. I think that鈥檚 what everyone deserves. Because creatives are 鈥 honestly, we wouldn鈥檛 be anywhere without creatives, in my opinion.

I would love to know what you would tell baby Annabelle 鈥 if you could go back in time.

I could cry thinking about this. If I had to say one thing to little Annabelle, it鈥檚 to not give up on your dreams, and look at how far you鈥檝e come. I think it鈥檚 so beautiful that, even though you did have some bullies in the past, you didn鈥檛 let that stop you now. And nothing will stop me. No one is going to stop me from living out my dreams.

Annabelle Saco filming a TikTok on her phone

Of the seven years Kaylee M. Johnson, 鈥14 Film, has worked in the film industry, she says working on the sets of Seasons 4 and 5 of Stranger Things has been her favorite experience. As a set dresser, Johnson ensured sets were clean and reflected the daily changes made to the script. When filming for Season 5 wrapped, Johnson recalls how bittersweet it was to package and ship the assets for the show as well as go through the warehouse where all the set dressing was held.

鈥淚t was like walking into a history museum,鈥 she said. 鈥淚 knew almost all of the pieces that were in there and what sets they came from.鈥

A Conversation with 黑料专区 Alum Mario Moore on Legacy, Family and the Art World

Recent spotlights at international events like Art Basel Paris have drawn attention to Detroit鈥檚 vibrant art community, but for local artist Mario Moore, 鈥09 Illustration, the spotlight has always found him. Moore鈥檚 work can be found in established galleries and even in the permanent collection of the Detroit Institute of Arts. While his CV is a laundry list of artistic achievements, it is his deep connection to heritage, the arts, the City of Detroit and, above all else, his family that keep him humble and authentic.

We spoke to Moore during a private tour of the DIA 鈥 a core location to his artistic journey 鈥 and at his studio space in Detroit. Crediting his lifelong passion for the arts to his mother, 黑料专区 Admissions Assistant Director and alumna, Sabrina Nelson,鈥91 Fine Arts, and his upbringing in the Detroit arts scene, his story is one of the manifestation of a life surrounded by creative ideation, expression and freedom 鈥 and with some Kendrick Lamar or Motown blasting in the background.

The Interview

Hi, Mario. It鈥檚 nice to be here with you and talk to you in your studio. Can you introduce yourself in a few words? My name is Mario Moore. I like to think of myself as just an artist. I think primarily people know me as a painter, but to me, the medium is only about the concept. So whatever medium I choose to use is the best way to kind of create the idea. So generally, I鈥檓 an artist.

www.ccsdetroit.edu/wp-content/uploads/2025/12/CB3A9764.jpg Mario Moore in his studio with his painting 鈥淏lues Man: Allie at Home.鈥

So speaking about the different types of mediums you work with, what are some of the bigger ideas behind your work?鈥 I think broadly, what my work has to do with is telling human stories. And it鈥檚 done so in a way that invites anybody 鈥 and I do mean anybody 鈥 people within the art world and outside of the art world, to basically step into the work. I think the level of realism that I use is one, a kind of invitation to people who see the work, and also a way for people to respond, but also interact. So it鈥檚 the best way I can tell human stories that deal with American history, deal with everyday lives, deal with heart subjects. But stories about humanity.

When did you start your artistic career, and can you share with us some details that influenced your decision to become an artist? I like to say that we are artists when we are kids. And from that perspective, I started to think about making work and being an artist since I was a child. But if we鈥檙e talking about, like, okay, you鈥檙e a professional now? I think the best way to think about having a career as an artist is to basically just begin and start. Like, having a degree in Illustration is amazing, but the concepts and ideas and the processes and putting together shows and exhibitions, you know, happened before college. And 黑料专区 just helped me along with that. But yeah, as a professional, my career started around 2012, 2013.

So before that time, though, was there someone or something that inspired you to follow this artistic path?鈥 My mom, Sabrina Nelson, is an artist, and I just grew up in art, grew up in Detroit, going to all the art exhibitions, grew up with our artist friends, being in their studios, seeing them, basically turning an empty canvas into, you know, something that was incredible. I think that the magic was in that these friends of hers and she herself had these ideas and they just birthed them. And they came out of nowhere. I love the concept that you can create something and start something new. So, yeah, my mom has been a big inspiration to me in becoming an artist.

And with watching her career, her artistic path and her friends and their careers in the arts, and now you being an artist yourself, I鈥檓 sure you have noticed that there鈥檚 a lot of trials and tribulations along the way. What kind of challenges have you faced as an emerging visual artist when you think back to that time?鈥 Yeah, I think life, you know, in general, is going to have its valleys, it鈥檚 going to have its hills. It鈥檚 not just going to be an upward motion, but I think the best thing to do is to continue being confident in yourself, and also believing that you were meant to be an artist. But also being an artist is work. It鈥檚 not an easy thing, right? I think there鈥檚 something really dedicated and difficult about whether you have the money or not, or whether you have a regular job, maybe you鈥檙e working in a deli shop, whatever it is, but after that job, then you focus on your career, you focus on your art. For me, when it comes to, like, some of the difficulties, I think it was, you know, considering the different pathways I wanted to take, when it came to Illustration, I really was thinking about, oh, man, how am I going to make money? And, you know, I thought about children鈥檚 books, I thought about sports illustration. I thought about all those things. And then over time, I realized I didn鈥檛 like working for anyone. I didn鈥檛 like to create somebody else鈥檚 vision. And that ultimately led me to, like, oh, you really want to make your own work. So just following that pathway 100%, even if it wasn鈥檛 really fruitful at the beginning, you know.

鈥淚t鈥檚 trusting that you have something to say, trusting that you have the dedication to continue to do it and continue to say it. And that鈥檚 what has led me to where I am now, just believing in myself, which I think can be hard for a lot of artists.鈥 鈥揗ario Moore

I completely agree. But even through those challenges, you have achieved incredible success. So what is your definition of career success in the arts? I believe that career success for me is basically having my bills paid. Not having to worry about finances, but the most important thing is that I鈥檓 able to create and make what I want to make without any limitations. Granted, I鈥檓 blessed, I love it, that it鈥檚 showing in museums, I love that it鈥檚 in galleries, I love that. But for me, it鈥檚 the ability to make the work and create the work, and to be able to sustain that. It鈥檚 not about being the biggest artist. It鈥檚 not about being the most famous artist. It鈥檚 about just the ability to create your ideas and your concepts without limitations. That, to me, is a definition of success. If I can go to the studio every day and make what I want to make, oh, what? That鈥檚 everything. That鈥檚 everything.

www.ccsdetroit.edu/wp-content/uploads/2025/12/mario3-2.jpg Mario Moore in front of his painting 鈥淭he Council鈥 located at the Detroit Institute of Arts.

Well, speaking of having your work in museums, we know that you have work in the Detroit Institute of Arts, and through other interviews and knowing a little about your history, it鈥檚 a very important place to you. Can you touch upon what it means to have your work shown there? You know, I think it鈥檚 very special that I have work in the Detroit Institute of Arts. I have work in other museums around the U.S. and I love those institutions, but to be able to have work in the museum that you literally grew up in as a child, right? And you look and you see all the paintings on the walls and you imagine that one day it might be possible to have your work on those walls? Even though it seems, like, crazy to even think that way, but to imagine it and then to actually make it happen and see it is very, very fulfilling, but mind-blowing. To have it here, where I saw some of the first paintings I saw in my life, in a place where I used to draw in the galleries as a kid, a place where my dad met my mom when he was working as a security guard, and a place where my dad still works. So it鈥檚 awesome to see people going to look at my paintings in a way that I did when I was a kid looking at other people鈥檚 paintings, you know? It鈥檚 very special.

Continuing that thought about the DIA鈥 I heard about an exciting collaboration. Can you tell me more about it? Yeah, so as an artist, I am one of those people, if you go with me to any museum around the world, they usually have audio tours. When I listen to the audio tours, my hope is that it adds some information to something that I didn鈥檛 know, especially when I think about people who are new to art or it might be their first time in a new museum. So I am doing a project with the DIA where I am giving an audio tour of all the works that I love in the museum, and of my own work. So it will be the Mario Moore tour of the DIA, which, I think, is kind of dope. It鈥檚 incredible.

www.ccsdetroit.edu/wp-content/uploads/2025/12/mario4.jpg Mario Moore painting in his studio in Detroit, Michigan.

Could you speak about a few of your favorite gallery spaces or works of art at the DIA that you are drawn to or inspired by, that maybe some people will be able to hear about from your perspective on the tour? Well, my favorite painting in the DIA is Artemisia Gentileschi鈥檚 painting, Judith and Her Maidservant with the Head of Holofernes. I love that painting because it鈥檚 the way she painted it, but it鈥檚 also the way in which she pushed forward the concepts and ideas of Caravaggio, and she did it better than he did. My favorite part about that piece is the head at the bottom of the canvas. Like, when you see it, it鈥檚 like got the texture, the brush strokes. There鈥檚 greens and grays, all painted in there. But it鈥檚 just the luminosity that you see from that painting. And then the other space that I really love is the Dutch galleries. I鈥檓 a Rembrandt fan. So Rembrandt to me is like the best person who does illumination of light. And when I think about my own work, it鈥檚 always something that I鈥檓 trying to kind of imbue into the work is like this idea of light. And Rembrandt is great at directing you into the places he wants you to look at. So these are also a part of the audio tour. And then there鈥檚 the one Vel谩zquez painting in the collection. It鈥檚 amazing that Detroit has a Vel谩zquez painting. And to me, when I talk about painters that influence me, painters that I look at, I feel like Diego Vel谩zquez was one of the first modern painters in history. And also, I would call him probably the best painter ever.

So, thinking about if you mentored younger artists or 黑料专区 students who are beginning their art careers, what single most important piece of advice would you offer them? I think the single most important advice that I would offer a young artist 鈥 a 黑料专区 artist 鈥 is to understand that there is not one pathway. There are many options for you, as far as a career in the arts. And I think a lot of times, for younger artists and also dealing with parents and family members who know nothing about art, they鈥檙e limited in their perception of what they can do with the talent that they have. So for me, it鈥檚 like, always remain open, especially when you get to 黑料专区. Take as many classes as possible in every department. Develop all the skills that you need in other spaces, like take a glass class, take sculpture, take all of these things, because you never know how they will play in your practice. You never know what will happen after you graduate. And when you have so many skills developed, it鈥檚 a way to tap into another side of your brain. Like recently, a couple of years ago, I was taking a stone sculpting class and it was so interesting to me because usually when I鈥檓 in the studio, I need music, whether I鈥檓 doing a clay sculpture or whether I鈥檓 painting or I鈥檓 drawing. But when I was doing stone sculpture, it felt really meditative. I didn鈥檛 need any music. One, because you can鈥檛 hear it at all. But also, it just kind of created another kind of creative pathway in my mind. So when I went back to painting and I went back to drawing, it just kind of brought something new to me. I think that鈥檚 the best advice I can give is to just be open.

鈥淚 believe that career success for me is basically having my bills paid. Not having to worry about finances, but the most important thing is that I鈥檓 able to create and make what I want to make without any limitations.鈥 鈥揗ario Moore

Speaking of that playlist, what鈥檚 your go-to? Who鈥檚 your go-to artist? Kendrick Lamar lately has been my go-to artist in the studio, but I鈥檓 also like a super Detroit guy; Motown is heavy, it鈥檚 always playing in here. I love techno too. So I listen to DJ YG a lot. I listen to Dwele. Yeah, it鈥檚 a lot of different music, and it also depends on how I鈥檓 feeling. Because also as an artist, the one thing that I think a lot of people focus on is skill set, right? Which is incredibly important. Things that you need to learn, things that I think you should have. But the one thing I鈥檓 looking for in my work is a feeling. The feeling of whatever I鈥檓 making is more important than the way the thing was put together, right? So music really plays a part in that. That鈥檚 also the question you get all the time. How do you know when the work is done? I don鈥檛 know. You can work on any piece of artwork for the rest of your life if you want. For me, the most important thing is: does it have the feeling I want? When it has the feeling, I know it鈥檚 done.

www.ccsdetroit.edu/wp-content/uploads/2025/12/CB3A9754.jpg Mario Moore in his studio in Detroit, Michigan.

That鈥檚 so interesting. Okay, last question. What are you most looking forward to working on next? I have a passion project. And I think every artist has passion projects. Things or ideas that are so big, you have no money for them. But you鈥檙e determined to make it happen. I am most excited about doing a large outdoor public sculpture of Malcolm X. That鈥檚 the thing that I鈥檓 most excited about right now. Again, no money involved, no funders, no nothing. But that鈥檚 what I鈥檓 working towards, to do a large outdoor public sculpture of Malcolm X for the city of Detroit, and in granite, I believe, when it鈥檚 done 鈥 because it will get done 鈥 it鈥檒l be the first outdoor, full-figure, public sculpture of Malcolm X in the U.S. There is not one.

You can learn more about the 黑料专区 Illustration department here: . You can listen to Mario Moore鈥檚 Detroit Institute of Arts audio guide here: .

This season, 黑料专区 and Bedrock are transforming downtown with 鈥淲indows on Woodward,鈥 a festive storefront gallery for everyone to enjoy.

Select Bedrock retail tenants along Woodward Avenue, including Born in Detroit, Bonobos, The Lip Bar, 6 Salon and Woodhouse Day Spa, have collaborated with 黑料专区 students to design and unveil custom holiday window displays.

鈥淲indows on Woodward is where imagination, craftsmanship and creativity meet community,鈥 said Rhonda Rouse, Senior Manager, Tenant Experience at Bedrock. 鈥淎s part of the holiday season in downtown, our festive, walkable window showcase amplifies Detroit鈥檚 next generation of talent as they shape the city鈥檚 future.鈥

/wp-content/uploads/2025/12/The-Lip-Bar.jpg www.ccsdetroit.edu/wp-content/uploads/2025/12/BornInDetroit.jpg www.ccsdetroit.edu/wp-content/uploads/2025/12/CB3A5131.jpg www.ccsdetroit.edu/wp-content/uploads/2025/12/CB3A5126.jpg www.ccsdetroit.edu/wp-content/uploads/2025/12/CB3A5182.jpg

Each window is a collaboration between student designers and the retailers, merging professional mentorship with real-world experience and bringing fresh, local talent to one of Detroit鈥檚 most iconic corridors.

鈥淭his project gave our students invaluable hands-on experience in design collaboration, project management, and fabrication,鈥 said Shannon McPartlon, Executive Director of The Office of Partnerships at 黑料专区. 鈥淲e are grateful to Bedrock for their partnership and the opportunity to be part of this historic moment. The results are truly representative of what 黑料专区 students are capable of achieving when they apply their talents to a real-world, high-profile challenge.鈥

Participating Students: Isabella Avila-Recillas (Interdisciplinary Art and Design) Levi Mooney (Interdisciplinary Art and Design) Autumn English (Interior Design) Katelyn Welchko (Interdisciplinary Art and Design) Brandi Witek (Communication Design & Strategy) Miracle Hubbard-Wray (Interior Design) Griffin Mesner (Fashion Accessory Design) Olivia Draus (Interdisciplinary Art and Design)

The Entertainment Arts department is launching two new initiatives this Fall 鈥 an in-house render farm and a debut on the mega video game platform, Steam. These latest efforts showcase the College鈥檚 commitment to fostering equitable and collaborative innovation, providing students with the resources they need to thrive in the creative space.

Render Farm Upgrade

Ever wonder why an animated film takes so long to make? A single 3-minute animated episode requires roughly 2,160 hours of render time 鈥 a critical, yet time-consuming part of the process that consists of a computer processing 3D and 2D data into a final image or sequence of images. For 黑料专区 students, this can mean days spent waiting for projects to render, tying up valuable computer lab space and time that could be spent on the creative process.

Dylan VanWormer, a 黑料专区 Entertainment Arts Assistant Professor, noticed that the lengthy rendering times for students posed a problem in their creative process, in addition to tying up valuable computer space. These observations inspired Dylan to find a unique solution that would lead him to collaborate with the 黑料专区 IT department.

鈥淏y removing those bottlenecks, I wanted to help students expand the scope of their projects while also reducing stress during the creative process,鈥 explained Dylan. 鈥淎t the same time, I designed the system with ease of deployment and maintenance in mind, so our IT team could keep things running smoothly without adding unnecessary overhead.鈥

The new rendering application was created to leverage the 3D rendering capabilities of the computers already on the 黑料专区 campus. Dylan partnered closely with 黑料专区鈥檚 IT department to ensure the system was efficient and scalable. IT鈥檚 expertise was crucial in seamlessly integrating existing hardware on campus.

The ability to render single images of 3D animation across multiple computers is integral to the 3D animation industry, and Dylan鈥檚 program allows 黑料专区 to do this across all of the PCs on campus. This is often referred to as a Render Farm. Previously, 黑料专区 was using an application that cost thousands of dollars each year. Dylan鈥檚 application has allowed IT to cancel that subscription and utilize his program.

The result is an internal render farm that distributes Maya/Arnold and Blender jobs (industry-standard 3D software) across all available campus workstations, giving students access to powerful rendering resources.

www.ccsdetroit.edu/wp-content/uploads/2025/10/CA9A1349-1_updated.jpg Entertainment Arts Assistant Professor Dylan VanWormer & Enterprise Systems Administrator IT Services, Samuel Sizemore, in the new 黑料专区 render farm.

黑料专区 has a wealth of computing power across campus, with high-performance workstations that often sit idle overnight. The new 黑料专区 render farm includes:

  • 30 Dedicated Nodes at the Taubman Center. These machines are only used for rendering and are never interrupted.
  • 50+ Shared Workstations located at the Taubman Center in the Transportation Design and Product Design labs, available for rendering use during off-hours
  • 50+ Shared Workstations located on the Ford campus in the Entertainment Arts labs, also available for rendering use during off-hours.

David Gazdowicz, Chair of Entertainment, has seen the need for a working render farm for many years. Adding that they have always had the support from IT, but the original pipeline was complex and had many roadblocks for students.

鈥淒ylan is amazing to take the initiative to work on solving a problem that we had been facing for a long time. His solution makes it an easier process for students, and it鈥檚 scalable. Our previous render farm tools would have been excessively pricey to scale to the level that we are now able to work at, for basically free (not including the hardware). Students will be able to save a ton of time in the render process. Also, this will free up workstations in computer labs so that the rendering process does not lock down computers for long periods of time. I can see this being a jumpstart for larger, more robust animated 3D films being produced here at 黑料专区.鈥

www.ccsdetroit.edu/wp-content/uploads/2025/10/CA9A1371.jpg Entertainment Arts Chair, David Gazdowicz overlooks a 黑料专区 Entertainment Arts classroom.

Launching on Steam

Launching in October 2025, 黑料专区 Game Design students will showcase a curated selection of their video games on the mega gaming platform, Steam. Steam currently houses nearly 30,000 video games for game enthusiasts to enjoy.

The EA department will feature games from their Game Projects course that have been developed to the point of releasability. Game Projects is a course that operates like a game studio where ideas are pitched, developed and then produced. Students work in teams, taking on individual roles similar to a real-world experience of working at a game studio and learning what it takes to bring a game to market. All games will be released for free on the Steam platform.

鈥淪team is the leading sales platform on PC, and anyone who plays games on PC uses it,鈥 said Chase Holton, Assistant Professor of Entertainment Arts. 鈥淏y having a free, easily accessible and trusted source to showcase 黑料专区 game student work in a real, tangible way, it will help future employers see their work in context. It鈥檚 a fantastic opportunity for a portfolio piece that directly translates skill sets into real-world experience.鈥

To play Entertainment Arts student games on Steam, please visit .

To learn more about the Entertainment Arts department, please visit /academics/undergraduate-programs/entertainment-arts/.

Located in the heart of midtown Detroit, 黑料专区鈥檚 prime location offers unparalleled opportunities for art and design collaboration. Our students have found countless ways to make a positive impact on local metro Detroit businesses through innovative art and design problem-solving.

Last year alone, 黑料专区 students collaborated to problem-solve timely topics for 15 metro Detroit businesses and nonprofit organizations. They addressed a range of issues in healthcare product design, sustainability, mobility, and even emerging augmented reality technology.

Embracing the city鈥檚 rich history of cultural and sporting events, students continue to participate in annual design competitions to create the newest posters for iconic Detroit events such as the Chevrolet Detroit Grand Prix Presented by Lear, the Movement Music Festival and the 313 Presents Pine Knob concert series.

Here鈥檚 a look at some of the partnerships:

  • Augmented Reality Center (ARC) in partnership with Oakland University x Communication Design & Strategy, Graduate User Experience Design and Entertainment Arts
  • Crain Communications – Automotive News x Illustration
  • 313 Presents x Illustration
  • Detroit Grand Prix x Illustration
  • GM x Transportation Design & Graduate User Experience Design
  • Godnii x Graduate Color & Materials Design
  • Hagopian Rug Competition x All Departments
  • State of Michigan Office of Future Mobility and Electrification with support from the Global Epicenter of Mobility x Transportation Design
  • Zumiez and Somerset Collection x Illustration
  • BorgWarner x Product Design
  • Carhartt x Fashion Design
  • Henry Ford Health x Product Design
  • Changing Lives and Staying Sober (C.L.A.S.S.) x Interior Design and Graduate Color & Materials Design

The Detroit: The City of Chefs film, a documentary about Detroit鈥檚 culinary heritage, won a 2025 Michigan Emmy Award for Best Historical Documentary.

The stop-motion animation in the opening title sequence of the film was created by 黑料专区 students, faculty, and staff during the Sponsored Studio course DMA 485B Stop Motion: Detroit Chefs within the Entertainment Arts department in the Winter 2024 semester. Created in collaboration with Keith Famie of Visionalist Entertainment, the film also features work by culinary students at Schoolcraft College.

The film aired on PBS in 2024 and can be viewed at .