黑料专区

During the Winter semester, the 黑料专区 hosted 14 sponsored projects, including a diverse range of sponsored projects and competitions that engaged a variety of academic departments. Students partnered with local and global brands to work on a specific project tailored to meet the needs of our industry sponsors. Educational partnerships at 黑料专区 are highly conceptual and allow 黑料专区 students the opportunity to participate in creative, research-based assignments, interacting with designers and staff from the collaborating company. Highlighted collaborations during the Winter semester include:

  • Augmented Reality Center (ARC) in partnership with Oakland University x Communication Design and Strategy, MFA User Experience Design and Entertainment Arts
  • Crain Communications 鈥 Automotive News x Illustration
  • 313 Presents x Illustration
  • BorgWarner x Product Design
  • Covestro x MFA Transportation Design
  • Detroit Grand Prix x Illustration
  • GM x BFA Transportation Design & MFA User Experience Design
  • GODNII x MA/MFA Color and Materials Design
  • Hagopian Rug Competition x All Departments
  • Office of Future Mobility and Electrification with support from the Global Epicenter of Mobility x Transportation Design
  • MAWBY Sparkling Wines x Illustration
  • Trek Bikes x Product Design
  • University of Michigan Dearborn 鈥 Environmental Interpretive Center x Communication Design and Strategy & Interior Design
  • Zumiez and Somerset Collection x Illustration

鈥淭his project was pure inspiration,鈥 said Ali Evans, Founder and Creative Director of GODNII. 鈥淐ollaborating with 黑料专区 has been a longtime hope of ours, and it lived up to everything we imagined. The students brought forward deep research, bold ideas, and a clear vision for the future of sustainable fashion. Their work affirmed what we already believed鈥攃reativity with purpose can shift the industry. At GODNII, we鈥檙e excited to carry these insights forward as we continue designing not just for style, but for impact.鈥

Michael Maher Jr. (鈥07 Illustration), is a storyteller at his core. And he鈥檚 living proof that with enough tenacity and a strong gut instinct, your creative voice can change worlds. What started as a job moving furniture on film sets has evolved into a decades-long career in the entertainment industry. From designing the iconic posters in The Ides of March and prop storyboards for the Oscar-winning Argo, to bringing the terrifying Vecna to life in Netflix鈥檚 Stranger Things, Michael鈥檚 journey is a masterclass in unlocking your creative potential.

I would love it if you would share more about how you started in the film industry.

There was a tax incentive in Michigan at that time and it brought a lot of films, right at the moment I had gotten out of school. There was a professor at 黑料专区 named Keith Newton who worked in the Illustration department, and he was kind enough to encourage me to get my foot in the door on one of these films. Under the lead man are these guys named swings and they鈥檙e essentially furniture movers with an artistic eye, who know how to decorate and actually make a set look good. As a swing, in between one of the days where they were filming on location there were a whole bunch of extras there and I started drawing caricatures of them. Then that led to the production designer asking if I could do other things, like graphic design and illustration of any kind, because there are a lot of opportunities in the art department to create props and set deck items and things that are hanging on walls. So, I found a good home, you know? I think I worked for probably 10 or 11 movies after that in Michigan. There was just so much business coming to Detroit, and there weren鈥檛 a lot of locals with the experience in the art department that I now had. I was also doing a lot of logo design. My illustration design, wherever I could fork it into whatever was needed, whether it be a book cover that the actors were reading or a poster on someone鈥檚 bedroom wall, I was always eager to take those projects on. I would let everyone know I want to do some drawing. This really helped me throughout my entire career. It took almost 10 years to become an illustrator in film. It was a long road, but I had jobs, I was working creatively. And then 鈥 then I got a gig on Cosmos. So I moved from Michigan to Los Angeles. Cosmos was a big show for me because there were lots of opportunities to do really cool illustrations. That turned out to be one of the best jobs I鈥檝e ever had.

concept art for the show Cosmos by 黑料专区 alum Michael Maher
That sounds like it was a huge moment for you. How did it feel when you were able to see that come to fruition?

It鈥檚 very nerve-racking, actually. But before that, I had done a bunch of really important prop graphic design stuff that was going to be on camera for a number of different films. Ides of March with Ryan Gosling. I got to meet him and interact with him. George Clooney directed it, so I got to meet him as well. For that film, I did all the posters for the political campaign, which were supposed to sort of mimic Obama鈥檚 Hope posters. After that, I worked on Argo, which ended up winning an Oscar. Ben Affleck was directing, and I did a bunch of prop storyboards. They were prop storyboards in the film in 1979, and they were supposed to have been drawn by Jack Kirby, who was a legendary comic artist. Those actually ended up on camera because Ben Affleck鈥檚 character 鈥 and this is a true story, believe it or not 鈥 was showing it to the guards at the Tehran Airport to tell them that they were working on a movie to convince them to get on the flight to be able to escape with all the prisoners. So, that was a really big moment. And then finally, when Cosmos came, I was ready. That was really a great experience because we were a bit shorthanded. So, I got to do a little bit more than just concept art. I was doing some motion graphics, kind of pre-vis stuff. I even remember an early teaser trailer for Cosmos that we did where a buddy and I worked together and essentially made a whole shot out of something that I had illustrated. That was a huge thing for me. So, it was baby steps.

I pull from the fundamentals all the time. You are just always looking for complementary colors or how to make something pop with contrast, or the right composition to make you feel a certain way.

An illustrated prop poster of George Clooney in Ides of March by Michael Maher Jr.
Still image from the film Ides of March featuring an illustrated prop poster by Michael Maher Jr.
How did you hear about the College? What got you in tune with 黑料专区 to want to apply there?

I had seen some examples of commercial illustration around 鈥 one of my best friends鈥 dads was a commercial illustrator in Dearborn, Gary Ciccarelli, and he had actually taught at 黑料专区 at one point. I felt like he was a good one to emulate because he had a successful career, worked on a bunch of magazines for Cream, which was super popular back in the day. I felt like maybe editorial illustration, commercial illustration was the in. I got really lucky knowing him because he was influential; he said, 鈥渨ell, you know the place to go is 黑料专区.鈥 I think I told him that I was considering other options, and he was like, 鈥渋t鈥檚 right in your backyard.鈥 So, I took his advice and it just ended up being the right fit, right move.

That鈥檚 really nice. Have you and Gary ever had the opportunity to talk in recent years with everything you鈥檝e done?

Every once in a while I get a text or something just saying, 鈥淚 saw something that you鈥檝e worked on.鈥 He鈥檚 always been somebody in my corner. I feel like I鈥檝e been really lucky to have him as sort of an early mentor. He even gave me some of my first little illustration gigs after school. I was kind of struggling to find work, and he was doing some children鈥檚 books, and he helped me out with that. So, I owe a lot to him.

Switching gears a little bit, how do you feel 黑料专区 prepared you for the jobs that you鈥檙e doing today or for your career in general?

It was very heavily traditional. Everything that I was doing at 黑料专区 was foundational, but even more than that, it was practical, oil painting and traditional media. I was lucky enough to have some professors that were into digital illustration and were fostering some of the first digital illustration courses around. You couldn鈥檛 find that anywhere. I remember working in the computer lab in the old illustration wing. That served me really well for the rest of my career. Not to mention, you know, the ability to not just draw and illustrate, but do graphic design and think about color and light in a certain way, all those fun fundamentals and the foundation was so strong. I pull from the fundamentals all the time. You are just always looking for complementary colors or how to make something pop with contrast, or the right composition to make you feel a certain way. That鈥檚 present in all of those core classes that I had with Dave Chow and Keith and everything that I learned from Gil Ashby. They鈥檙e all just super influential.

鈥淚 think to be a successful commercial artist, the collaboration actually comes before you even do any of the drawing.鈥

You can hear very clearly how passionate you are about everything that you鈥檝e learned. What would you say you love the most about what you do, your job or what you鈥檙e working on?

Oh man, it鈥檚 a roller coaster. The highs can be really, really high, you know? You can get a chance at designing a creature or a character, and for me, that was always the apex. Like, oh my god, I鈥檓 creating some character that鈥檚 going to be on screen, that鈥檚 going to be a living, breathing thing, that鈥檚 going to interact with characters. Vecna (from Netflix鈥檚 Stranger Things) was a huge one for me because even though it was a practical sculpt at first, it was the first real thinking character I got to do. That was so fun, just coming up with the design. I think I got a little overeager. I feel like I drew a couple hundred options for the brothers. Poor guys were looking at so many drafts of different options, and I didn鈥檛 want to leave anything on the table. Now, I think I would just trust my expertise and give them a few to pick from, but that was an important thing for me. That was something that I really cherish. The other thing would probably be doing storyboards for certain sequences that have become sort of iconic. Season 4 of Stranger Things, for example, when Max is in the mind layer, that red world and she鈥檚 running away from all the things falling out of the sky and heading towards the portal, and Kate Bush鈥檚 鈥淩unning Up That Hill鈥 is playing, and all of that is happening, in my mind in a room where I鈥檓 just making these drawings. Then they put the drawings on a big board while they鈥檙e filming it and they literally cross off the drawings per shot. Then you have a sequence, and that becomes something that鈥檚 ingrained into what people think of when they think about the show. There have been so many sequences like that over the years that I鈥檝e been lucky enough to be a part of. And it just starts with me reading the script and getting inspired and thinking, 鈥淲hat would be cool?鈥 That鈥檚 me just making a little drawing. That鈥檚 where it starts. And then it鈥檚 on the screen. It鈥檚 crazy.

Vecna concept art by Michael Maher Jr.
Do you feel like collaboration and teamwork is something that you enjoy when it comes to what you do?

Yeah, totally. I think for commercial art, collaboration is mandatory. You鈥檙e going to have somebody who will give you an assignment, and then you鈥檒l have to iterate. Very rarely is it the first thing that works, especially in film. You have the art department, you鈥檙e talking with visual effects, and you want the director to have what they would like. You want to think about what the actors are going to do and give them some space to do their thing on the day, and you have to think about the complexities of the shoot, how fast it鈥檚 going to be. I think to be a successful commercial artist, the collaboration actually comes before you even do any of the drawing. I would search around for other people鈥檚 opinions on what they would want and synthesize everyone鈥檚 needs, and try to make it as smooth as possible. It鈥檚 such a mandatory obligation to be collaborative and eventually it just feels secondhand.

鈥淪ometimes it鈥檚 not just the raw talent that gets you in the door. It鈥檚 equally important to be a little tenacious and go for what you want to do and not give up.鈥

I think it鈥檚 super helpful for current students in particular, but also potential students to understand duality and the need to be flexible. That trust within yourself and your decision-making, do you feel like that was innate within you, or do you think that that was something that you built over time?

I think that鈥檚 definitely something you come to trust, because early on in any career, in any discipline, you feel uneasy when given a task because maybe there are too many options. It鈥檚 hard to narrow it down. It鈥檚 hard to know where to start. It鈥檚 hard to know what to focus on. Anything with repetition becomes easier, and you won鈥檛 have that uneasiness inside when you鈥檙e stepping into whatever you鈥檙e endeavoring to do. I think it鈥檚 good to have those feelings first. There鈥檚 a saying that in storyboarding, especially in film, you can draw any different camera angle from any different place, but why? Why are you drawing it from that angle? You have to consider emotion, and feeling, and storytelling, and all that stuff. I think you kind of find yourself asking why all the time, and because of that I think it makes you a better artist. No matter what discipline, what is the intention behind something, and how pure can you get that intention? How crystal clear can you make that thing that鈥檚 just under the surface of what you鈥檙e doing? That鈥檚 what gets to be really fun, when there鈥檚 stuff that people don鈥檛 even think about, and if someone looks at something that was shot or something that you did, and they get a feeling, but they don鈥檛 really know why. You know, that鈥檚 cool.

Michael Maher Jr. alumni artwork stranger things storyboard
Michael Maher Jr. alumni artwork stranger things storyboard
More recently, you worked on Stranger Things. You had the opportunity to direct. Is that something that you鈥檝e always known that you wanted to do as well?

No, not at all. By Season 3, I think I had done probably a thousand storyboards for the show. There were times when I remember drawing until my hand would bleed. I would draw so much and for so long. You present often enough that there鈥檚 a familiarity there. After a while, they鈥檙e like, okay, you know the tone of the show. You鈥檝e presented and worked with multiple directors who are working within the same sandbox. You know all the characters; sometimes you know a little bit more or are thinking of things that we aren鈥檛 thinking of, and you earn a little bit of trust. I was really lucky that they took that trust and asked me to direct a few shots. I remember in Season 3 the big monster in the mall, trapesing around, smashing things, going through the gap, hunting the kids, all of that was me with some guy and a beach ball running around as the mind flayer, taking those camera angles and eventually, working with the vendors to create the monster and put it into the shot. I鈥檇 have to take a lot of intention with my storyboards, knowing where the monster is going to be, how it鈥檚 going to be framed. It takes it out of that two-dimensional storyboard into an environment where all of a sudden, you鈥檙e in charge of the way the camera moves. That was my first foray into directing and, again, a huge leap for my career. I have a ton of thanks for the Duffer brothers for having that trust in me to allow me to take that leap. Later on that led to directing 500 extras running around and shooting an entire army platoon searching for things throughout the base. Then they had me work with the main cast, and by the end of Season 5, a lot of the end battle is my stuff.

鈥淵ou can listen to your gut, and it鈥檒l tell you where to go.鈥

So, is this your ultimate goal, to do more of that? Is there something else that you want to try?

I do truly love all the aspects of it, and even when offered the opportunity to do concept art or design, I cannot pass it up. It feels like a natural progression in my career to move to the next. For the students out there or the people thinking about going into this 鈥 I had to take a leap of faith, and I had to invest in myself, and I had to say, yeah, I can do that. Because I had done it previously, but not to the extent that they needed, and I felt like it was going to be a challenge. I think that ended up paying off quite a bit.

Just like you have other people trusting you, it鈥檚 a moment of you showing yourself some trust, which is cool.

Yeah. Yeah, yeah.

Michael Maher Jr. alumni artwork stranger things storyboard
Michael Maher Jr. alumni artwork stranger things storyboard
If you had any advice to share with current students or potential students, what would you say?

One thing that I learned, not only through going to school, but even coming out of school, is that sometimes it鈥檚 not just the raw talent that gets you in the door. It鈥檚 equally important to be a little tenacious and go for what you want to do and not give up. I think that comes from a burning interest in doing something, which I was lucky enough to have. I was lucky to know relatively early on what I wanted to do. I wanted to draw, I wanted to illustrate. I wanted to tell stories in that way. And because I identified that early, I was able to take steps and build and work. Even though it wasn鈥檛 honed in exactly on storyboards, designing creatures, or directing from the get-go, I was always taking steps and building from the fundamentals, taking the courses at 黑料专区 鈥 doing all the things that I could lean on later in design, and I think that really served me well. I don鈥檛 want to discourage any students who aren鈥檛 sure what they want to do and are kind of searching for something. For them, I would say, there鈥檚 an undeniable feeling you get when you鈥檙e doing something that feels really enticing. Like you could do this again and again, and maybe it鈥檚 not very obvious to you at first, but if time goes by and you鈥檙e in it, and you鈥檙e not noticing you鈥檙e in a state of flow, then I would pursue whatever that is. That has been the thing that I鈥檝e propelled forward with, and it鈥檚 evolved over time. It doesn鈥檛 always have to be the one thing. You can listen to your gut, and it鈥檒l tell you where to go. Interests change, you know?

The discipline and the skills and the trust you build in yourself and the creativity that you foster in yourself, the more you push it, the better life gets.

Were there ever any moments of doubt? Did you ever think maybe this isn鈥檛 it for me?

Oh my god. Yeah.

How did you overcome that?

When I came out of school in 2007, 2008 was the housing crisis. I didn鈥檛 always have work as an artist, so I would get other jobs here and there. Even if it was on the periphery, I always wanted to do something creative just to keep my mind in it. I worked at the DIA, for example. I heard about a job where they did these things called 鈥淒rawing in the Galleries.鈥 They鈥檇 set up easels inside some of the galleries and kids would come through. You鈥檇 encourage the kids and the adults to sit down and draw what鈥檚 on the wall or draw something inside the museum. I sort of just stayed around it, always looking for opportunities to keep my mind thinking creatively. The longer you鈥檙e away from it, the more you start to get rusty, and it takes time to build the muscle again. That was just in the early part where there was some doubt and discovery, and it was difficult to stay creative, and I wasn鈥檛 on track in my career. But even when you are working in your career, you have these moments where you feel like all is lost. But the better you get at overcoming those challenges, the more you鈥檝e had to hurdle things 鈥 that鈥檚 the tenacity that I鈥檓 talking about. That鈥檚 another skill to couple with your fundamentals that will serve you for the rest of your career.

鈥淎 lot of my experience at 黑料专区 I look back on really fondly. The people that I met there, I keep in touch with, a lot of the teachers, what they told me, and what we worked on, I apply every day.鈥

What would you tell your younger self?

Don鈥檛 be afraid to push it. Really push your skills and your discipline. A lot of stuff that you鈥檒l do will not matter, but the discipline and the skills and the trust you build in yourself and the creativity that you foster in yourself, the more you push it, the better life gets. It took me a long time to realize that, and even at 黑料专区, looking back, I wish I had maximized my potential, taken more courses in other places, and gotten more knowledge from different crafts when it was available to me. Now I鈥檓 doing not only digital illustration, but I was sculpting later in my career, and I never took a sculpting class at 黑料专区. I was just so bummed about that. The amount of 3D modeling I do now, it鈥檚 insane. I only took one course in intro to Maya at 黑料专区 because I never expanded my interests while I was there. My regret would be that I didn鈥檛 try enough things or push the envelope on everything that I could creatively. When you have those electives, and you have a chance to take something different, you never know how it鈥檒l serve you in the end.

Is there a specific memory you have of when you came to 黑料专区, whether it was your first visit, your first day, or your last day, that sticks out to you?

Oh man, there鈥檚 a lot of those. I remember it very vividly. It was a really important step because, I was going to be an artist, you know, that鈥檚 huge. And even Robert Schefman鈥檚 (previous 黑料专区 Foundation Chair) first lecture is so daunting. It feels so scary. One of the first things he says 鈥 it鈥檚 been how many years I remember this like the back of my hand. He鈥檚 like, 鈥淵ou are probably one of the better artists in your small little community before coming to this school. Now you are basically just as good as everyone else. So, what鈥檚 going to make you a little bit better than everyone else? How are you going to advance?鈥 And of course, he was trying to teach knowledge and expansion, and kind of scare the people out of there that don鈥檛 belong there, maybe. Taking that course and really listening to him and taking it to heart was a big deal. He probably doesn鈥檛 even know who I am. He would never even recognize me or anything 鈥 but that had a profound effect on me. You know, a lot of my experience at 黑料专区 I look back on really fondly. The people that I met there, I keep in touch with, a lot of the teachers, what they told me, and what we worked on, I apply every day. It was a really important thing for me to have been there when I was, and it was an important thing for me to launch out and do my own thing and go off to Los Angeles afterwards. I feel like I鈥檓 really lucky to have had the balance of learning from people in the place where I grew up and then exploring the world and finding what I wanted to do.

Michael Maher Jr. Headshot

During the Fall semester, the 黑料专区 hosted 13 educational partnerships, including a diverse range of sponsored projects and competitions that engaged a variety of academic departments. Students partnered with local and global brands and Detroit community non-profits to work on projects tailored to meet the needs of our partners. Educational partnerships at 黑料专区 are highly conceptual and allow 黑料专区 students the opportunity to participate in creative, research-based assignments, interacting with designers and staff from the collaborating partners. Highlighted collaborations during the Fall semester include:

  • American Chemistry Council 鈥 Plastics Division x Transportation Design
  • Bedrock x Communication Design and Strategy, Interdisciplinary Art + Design, Interior Design and Fashion Design
  • BRP International Design Challenge x Transportation Design
  • DSC Design Sprint x Product Design
  • Foley & Lardner LLP x Illustration
  • Ford Motor Company x Transportation Design & Graduate Studies Color & Materials Design
  • Gardner White x Communication Design & Strategy
  • Hagopian x 黑料专区
  • Movement Festival x Communication Design & Strategy
  • New Balance x Product Design and Graduate Studies Color & Materials Design
  • Stafford House x Interior Design
  • Stellantis x Transportation Design
  • Urban Electronic, Inc. x Entertainment Arts

鈥淧artnering with the 黑料专区 during the holiday season on Windows on Woodward provided the opportunity to support emerging creative talent while strengthening connections between our downtown retailers and Detroit鈥檚 vibrant arts community,鈥 said Francesca Eid, Bedrock Vice President, Experience. 鈥淚nitiatives like this allow students to bring their creative ideas to life while contributing to the energy and spirit of the Lower Woodward corridor. We value these collaborations with local institutions and civic partners as an important way to nurture the next generation of creatives as they help shape Detroit鈥檚 future.鈥

These alumni use their skills to serve others, share important information, and affect change in their local and state governments

The stories and artistic expressions presented here are a testament to the diverse and independent careers of our alumni. They do not constitute an endorsement, reflection, or representation of the institutional opinions or principles held by the 黑料专区.

Leading by Example

As a State Representative for Michigan鈥檚 13th House District, Mai Xiong, 鈥07 Communication Design & Strategy, still uses the skills she learned at 黑料专区 nearly 20 years later in her role as an elected official. 鈥満诹献区 taught me how to think creatively, approach problems from different perspectives and develop real-world solutions,鈥 Xiong said. In her current role, Xiong serves residents of Roseville, St. Clair Shores and Warren, working on legislation that improves their quality of life. Her communications and digital marketing background help her stay connected with constituents and make policy more accessible. 鈥淔inding creative ways to communicate is a powerful tool because when people understand policy, they can help shape solutions that truly improve our lives,鈥 she said.

www.ccsdetroit.edu/wp-content/uploads/2026/04/Mai-Xiong_2.jpeg Mai Xiong 鈥07

Every Vote Counts

Voting is one the best ways to make your voice heard, and these creatives are communicating that message through their art. Ndubisi Okoye, 鈥15 Communication Design & Strategy, painted a colorful 鈥淰ote鈥 mural on the ACLU Michigan building in Detroit, as part of their 鈥淵our Vote Matters鈥 campaign. Sean Peacock, 鈥22 Illustration, was tapped by Merch Aid 鈥 a social enterprise that pairs creatives with nonprofit organizations to design fundraising merchandise 鈥 to make a Michigan-inspired design for their 鈥淕et Out the Vote鈥 swing states campaign. Peacock highlighted the workers powering Michigan鈥檚 automotive industry as well as the United Auto Workers union. 鈥淟aborers in all industries, unionized or not, had a lot riding on the 2024 election, so I wanted them to be the stars of this piece,鈥 Peacock said. His design was on shirts and posters, available for sale on Merch Aid鈥檚 website. All profits were donated to the nonprofit.

www.ccsdetroit.edu/wp-content/uploads/2026/04/Sean-Peacock-scaled.png Work by Sean Peacock 鈥22

When We All Vote

From the big screen to the Capitol Julia Pickett, 鈥14 Photography, has proven that using pop culture as a vehicle for political messages can help people feel more connected to their legislators. In 2023, Pickett, who is the Digital and Creative Director for the Executive Office of Gov. Gretchen Whitmer, created the 鈥淕overnor Barbie鈥 social media campaign. A Barbie doll, lovingly dubbed 鈥淟il Gretch,鈥 was used to share Gov. Whitmer鈥檚 policies while nodding to the 2023 Barbie film. Every detail, Pickett says (the fuchsia pantsuit, matching lipstick and Michigan necklace, to name a few), was made to capture Gov. Whitmer鈥檚 style and work. 鈥溾楪overnor Barbie鈥 gave us a way to highlight real policies and accomplishments in a way that people wanted to share and talk about it,鈥 Pickett said. Indeed, Lil Gretch gained both local and national recognition, and the campaign won Pickett and her colleagues a Shorty Award. When planning content for Gov. Gretchen Whitmer鈥檚 office, Julia Pickett says authenticity drives everything she does. 鈥淕overnor Whitmer has such a relatable, direct way of connecting with people, and my job is to make sure that shines through online,鈥 she said.

www.ccsdetroit.edu/wp-content/uploads/2026/04/Julia-Pickett_5-scaled.jpeg www.ccsdetroit.edu/wp-content/uploads/2026/04/Julia-Pickett_7-scaled.jpeg Work by Julia Pickett 鈥14

Designing for Community

Ivonne Serrano, 鈥22 Communication Design & Strategy, Visual Communications Designer for the Executive Office of Gov. Gretchen Whitmer, made the above graphic for a social media series explaining how tariffs impact individuals at every stage of life, such as when becoming parents. 鈥淭his graphic was a way to say, 鈥榃e hear you and we understand,鈥欌 Serrano said. 鈥淲e also wanted to reassure families that while we can鈥檛 control tariffs, Michigan is still providing support through programs to help with the burden.鈥

www.ccsdetroit.edu/wp-content/uploads/2026/04/Ivonne-Serrano-scaled.jpg Work by Ivonne Serrano 鈥22

Humanity at its Core

Throughout her career, Leila Matta, 鈥01 Communication Design & Strategy, has led with a 鈥渉uman-centered design鈥 approach. 鈥淗uman-centered design is a problem-solving technique that puts people at the center of the process, enabling us to create products and services that resonate and are tailored to our users鈥 needs,鈥 Matta said. Today, she is one of the federal government鈥檚 first human-centered design strategists, working for the U.S. Citizenship and Immigration Services鈥 Innovation and Design for Enhanced Adjudication office. There, Matta has led user research initiatives and formed spaces for designers across divisions to connect.

A Conversation with 黑料专区 Alum Mario Moore on Legacy, Family and the Art World

Recent spotlights at international events like Art Basel Paris have drawn attention to Detroit鈥檚 vibrant art community, but for local artist Mario Moore, 鈥09 Illustration, the spotlight has always found him. Moore鈥檚 work can be found in established galleries and even in the permanent collection of the Detroit Institute of Arts. While his CV is a laundry list of artistic achievements, it is his deep connection to heritage, the arts, the City of Detroit and, above all else, his family that keep him humble and authentic.

We spoke to Moore during a private tour of the DIA 鈥 a core location to his artistic journey 鈥 and at his studio space in Detroit. Crediting his lifelong passion for the arts to his mother, 黑料专区 Admissions Assistant Director and alumna, Sabrina Nelson,鈥91 Fine Arts, and his upbringing in the Detroit arts scene, his story is one of the manifestation of a life surrounded by creative ideation, expression and freedom 鈥 and with some Kendrick Lamar or Motown blasting in the background.

The Interview

Hi, Mario. It鈥檚 nice to be here with you and talk to you in your studio. Can you introduce yourself in a few words? My name is Mario Moore. I like to think of myself as just an artist. I think primarily people know me as a painter, but to me, the medium is only about the concept. So whatever medium I choose to use is the best way to kind of create the idea. So generally, I鈥檓 an artist.

www.ccsdetroit.edu/wp-content/uploads/2025/12/CB3A9764.jpg Mario Moore in his studio with his painting 鈥淏lues Man: Allie at Home.鈥

So speaking about the different types of mediums you work with, what are some of the bigger ideas behind your work?鈥 I think broadly, what my work has to do with is telling human stories. And it鈥檚 done so in a way that invites anybody 鈥 and I do mean anybody 鈥 people within the art world and outside of the art world, to basically step into the work. I think the level of realism that I use is one, a kind of invitation to people who see the work, and also a way for people to respond, but also interact. So it鈥檚 the best way I can tell human stories that deal with American history, deal with everyday lives, deal with heart subjects. But stories about humanity.

When did you start your artistic career, and can you share with us some details that influenced your decision to become an artist? I like to say that we are artists when we are kids. And from that perspective, I started to think about making work and being an artist since I was a child. But if we鈥檙e talking about, like, okay, you鈥檙e a professional now? I think the best way to think about having a career as an artist is to basically just begin and start. Like, having a degree in Illustration is amazing, but the concepts and ideas and the processes and putting together shows and exhibitions, you know, happened before college. And 黑料专区 just helped me along with that. But yeah, as a professional, my career started around 2012, 2013.

So before that time, though, was there someone or something that inspired you to follow this artistic path?鈥 My mom, Sabrina Nelson, is an artist, and I just grew up in art, grew up in Detroit, going to all the art exhibitions, grew up with our artist friends, being in their studios, seeing them, basically turning an empty canvas into, you know, something that was incredible. I think that the magic was in that these friends of hers and she herself had these ideas and they just birthed them. And they came out of nowhere. I love the concept that you can create something and start something new. So, yeah, my mom has been a big inspiration to me in becoming an artist.

And with watching her career, her artistic path and her friends and their careers in the arts, and now you being an artist yourself, I鈥檓 sure you have noticed that there鈥檚 a lot of trials and tribulations along the way. What kind of challenges have you faced as an emerging visual artist when you think back to that time?鈥 Yeah, I think life, you know, in general, is going to have its valleys, it鈥檚 going to have its hills. It鈥檚 not just going to be an upward motion, but I think the best thing to do is to continue being confident in yourself, and also believing that you were meant to be an artist. But also being an artist is work. It鈥檚 not an easy thing, right? I think there鈥檚 something really dedicated and difficult about whether you have the money or not, or whether you have a regular job, maybe you鈥檙e working in a deli shop, whatever it is, but after that job, then you focus on your career, you focus on your art. For me, when it comes to, like, some of the difficulties, I think it was, you know, considering the different pathways I wanted to take, when it came to Illustration, I really was thinking about, oh, man, how am I going to make money? And, you know, I thought about children鈥檚 books, I thought about sports illustration. I thought about all those things. And then over time, I realized I didn鈥檛 like working for anyone. I didn鈥檛 like to create somebody else鈥檚 vision. And that ultimately led me to, like, oh, you really want to make your own work. So just following that pathway 100%, even if it wasn鈥檛 really fruitful at the beginning, you know.

鈥淚t鈥檚 trusting that you have something to say, trusting that you have the dedication to continue to do it and continue to say it. And that鈥檚 what has led me to where I am now, just believing in myself, which I think can be hard for a lot of artists.鈥 鈥揗ario Moore

I completely agree. But even through those challenges, you have achieved incredible success. So what is your definition of career success in the arts? I believe that career success for me is basically having my bills paid. Not having to worry about finances, but the most important thing is that I鈥檓 able to create and make what I want to make without any limitations. Granted, I鈥檓 blessed, I love it, that it鈥檚 showing in museums, I love that it鈥檚 in galleries, I love that. But for me, it鈥檚 the ability to make the work and create the work, and to be able to sustain that. It鈥檚 not about being the biggest artist. It鈥檚 not about being the most famous artist. It鈥檚 about just the ability to create your ideas and your concepts without limitations. That, to me, is a definition of success. If I can go to the studio every day and make what I want to make, oh, what? That鈥檚 everything. That鈥檚 everything.

www.ccsdetroit.edu/wp-content/uploads/2025/12/mario3-2.jpg Mario Moore in front of his painting 鈥淭he Council鈥 located at the Detroit Institute of Arts.

Well, speaking of having your work in museums, we know that you have work in the Detroit Institute of Arts, and through other interviews and knowing a little about your history, it鈥檚 a very important place to you. Can you touch upon what it means to have your work shown there? You know, I think it鈥檚 very special that I have work in the Detroit Institute of Arts. I have work in other museums around the U.S. and I love those institutions, but to be able to have work in the museum that you literally grew up in as a child, right? And you look and you see all the paintings on the walls and you imagine that one day it might be possible to have your work on those walls? Even though it seems, like, crazy to even think that way, but to imagine it and then to actually make it happen and see it is very, very fulfilling, but mind-blowing. To have it here, where I saw some of the first paintings I saw in my life, in a place where I used to draw in the galleries as a kid, a place where my dad met my mom when he was working as a security guard, and a place where my dad still works. So it鈥檚 awesome to see people going to look at my paintings in a way that I did when I was a kid looking at other people鈥檚 paintings, you know? It鈥檚 very special.

Continuing that thought about the DIA鈥 I heard about an exciting collaboration. Can you tell me more about it? Yeah, so as an artist, I am one of those people, if you go with me to any museum around the world, they usually have audio tours. When I listen to the audio tours, my hope is that it adds some information to something that I didn鈥檛 know, especially when I think about people who are new to art or it might be their first time in a new museum. So I am doing a project with the DIA where I am giving an audio tour of all the works that I love in the museum, and of my own work. So it will be the Mario Moore tour of the DIA, which, I think, is kind of dope. It鈥檚 incredible.

www.ccsdetroit.edu/wp-content/uploads/2025/12/mario4.jpg Mario Moore painting in his studio in Detroit, Michigan.

Could you speak about a few of your favorite gallery spaces or works of art at the DIA that you are drawn to or inspired by, that maybe some people will be able to hear about from your perspective on the tour? Well, my favorite painting in the DIA is Artemisia Gentileschi鈥檚 painting, Judith and Her Maidservant with the Head of Holofernes. I love that painting because it鈥檚 the way she painted it, but it鈥檚 also the way in which she pushed forward the concepts and ideas of Caravaggio, and she did it better than he did. My favorite part about that piece is the head at the bottom of the canvas. Like, when you see it, it鈥檚 like got the texture, the brush strokes. There鈥檚 greens and grays, all painted in there. But it鈥檚 just the luminosity that you see from that painting. And then the other space that I really love is the Dutch galleries. I鈥檓 a Rembrandt fan. So Rembrandt to me is like the best person who does illumination of light. And when I think about my own work, it鈥檚 always something that I鈥檓 trying to kind of imbue into the work is like this idea of light. And Rembrandt is great at directing you into the places he wants you to look at. So these are also a part of the audio tour. And then there鈥檚 the one Vel谩zquez painting in the collection. It鈥檚 amazing that Detroit has a Vel谩zquez painting. And to me, when I talk about painters that influence me, painters that I look at, I feel like Diego Vel谩zquez was one of the first modern painters in history. And also, I would call him probably the best painter ever.

So, thinking about if you mentored younger artists or 黑料专区 students who are beginning their art careers, what single most important piece of advice would you offer them? I think the single most important advice that I would offer a young artist 鈥 a 黑料专区 artist 鈥 is to understand that there is not one pathway. There are many options for you, as far as a career in the arts. And I think a lot of times, for younger artists and also dealing with parents and family members who know nothing about art, they鈥檙e limited in their perception of what they can do with the talent that they have. So for me, it鈥檚 like, always remain open, especially when you get to 黑料专区. Take as many classes as possible in every department. Develop all the skills that you need in other spaces, like take a glass class, take sculpture, take all of these things, because you never know how they will play in your practice. You never know what will happen after you graduate. And when you have so many skills developed, it鈥檚 a way to tap into another side of your brain. Like recently, a couple of years ago, I was taking a stone sculpting class and it was so interesting to me because usually when I鈥檓 in the studio, I need music, whether I鈥檓 doing a clay sculpture or whether I鈥檓 painting or I鈥檓 drawing. But when I was doing stone sculpture, it felt really meditative. I didn鈥檛 need any music. One, because you can鈥檛 hear it at all. But also, it just kind of created another kind of creative pathway in my mind. So when I went back to painting and I went back to drawing, it just kind of brought something new to me. I think that鈥檚 the best advice I can give is to just be open.

鈥淚 believe that career success for me is basically having my bills paid. Not having to worry about finances, but the most important thing is that I鈥檓 able to create and make what I want to make without any limitations.鈥 鈥揗ario Moore

Speaking of that playlist, what鈥檚 your go-to? Who鈥檚 your go-to artist? Kendrick Lamar lately has been my go-to artist in the studio, but I鈥檓 also like a super Detroit guy; Motown is heavy, it鈥檚 always playing in here. I love techno too. So I listen to DJ YG a lot. I listen to Dwele. Yeah, it鈥檚 a lot of different music, and it also depends on how I鈥檓 feeling. Because also as an artist, the one thing that I think a lot of people focus on is skill set, right? Which is incredibly important. Things that you need to learn, things that I think you should have. But the one thing I鈥檓 looking for in my work is a feeling. The feeling of whatever I鈥檓 making is more important than the way the thing was put together, right? So music really plays a part in that. That鈥檚 also the question you get all the time. How do you know when the work is done? I don鈥檛 know. You can work on any piece of artwork for the rest of your life if you want. For me, the most important thing is: does it have the feeling I want? When it has the feeling, I know it鈥檚 done.

www.ccsdetroit.edu/wp-content/uploads/2025/12/CB3A9754.jpg Mario Moore in his studio in Detroit, Michigan.

That鈥檚 so interesting. Okay, last question. What are you most looking forward to working on next? I have a passion project. And I think every artist has passion projects. Things or ideas that are so big, you have no money for them. But you鈥檙e determined to make it happen. I am most excited about doing a large outdoor public sculpture of Malcolm X. That鈥檚 the thing that I鈥檓 most excited about right now. Again, no money involved, no funders, no nothing. But that鈥檚 what I鈥檓 working towards, to do a large outdoor public sculpture of Malcolm X for the city of Detroit, and in granite, I believe, when it鈥檚 done 鈥 because it will get done 鈥 it鈥檒l be the first outdoor, full-figure, public sculpture of Malcolm X in the U.S. There is not one.

You can learn more about the 黑料专区 Illustration department here: . You can listen to Mario Moore鈥檚 Detroit Institute of Arts audio guide here: .

Located in the heart of midtown Detroit, 黑料专区鈥檚 prime location offers unparalleled opportunities for art and design collaboration. Our students have found countless ways to make a positive impact on local metro Detroit businesses through innovative art and design problem-solving.

Last year alone, 黑料专区 students collaborated to problem-solve timely topics for 15 metro Detroit businesses and nonprofit organizations. They addressed a range of issues in healthcare product design, sustainability, mobility, and even emerging augmented reality technology.

Embracing the city鈥檚 rich history of cultural and sporting events, students continue to participate in annual design competitions to create the newest posters for iconic Detroit events such as the Chevrolet Detroit Grand Prix Presented by Lear, the Movement Music Festival and the 313 Presents Pine Knob concert series.

Here鈥檚 a look at some of the partnerships:

  • Augmented Reality Center (ARC) in partnership with Oakland University x Communication Design & Strategy, Graduate User Experience Design and Entertainment Arts
  • Crain Communications – Automotive News x Illustration
  • 313 Presents x Illustration
  • Detroit Grand Prix x Illustration
  • GM x Transportation Design & Graduate User Experience Design
  • Godnii x Graduate Color & Materials Design
  • Hagopian Rug Competition x All Departments
  • State of Michigan Office of Future Mobility and Electrification with support from the Global Epicenter of Mobility x Transportation Design
  • Zumiez and Somerset Collection x Illustration
  • BorgWarner x Product Design
  • Carhartt x Fashion Design
  • Henry Ford Health x Product Design
  • Changing Lives and Staying Sober (C.L.A.S.S.) x Interior Design and Graduate Color & Materials Design

黑料专区 (黑料专区) and 313 Presents announce Penny Livingston as the winner of the third annual Pine Knob Music Theatre commemorative poster design competition. Now in its third year, the collaboration between 313 Presents and 黑料专区 highlights the talents of the top illustration and design students in the country. Sponsored by 313 Presents and led by Chair of Illustration Don Kilpatrick, the competition is integrated into the 黑料专区 curriculum each fall. Throughout the 2024 semester, students were challenged to create a professional, client-ready design that captures the energy and spirit of Pine Knob, Metro Detroit鈥檚 most iconic outdoor music venue and a beloved summer tradition.

Livingston鈥檚 limited-edition design will be featured as Pine Knob鈥檚 official Proud Partner promotional giveaway at select shows throughout the 2025 season.

鈥淲e鈥檙e proud to continue our partnership with the 黑料专区 for a third consecutive year,鈥 said Howard Handler, President of 313 Presents. 鈥淭his collaboration not only supports emerging talent but also invites a new generation of artists to interpret and celebrate the Pine Knob legacy. Each year, we鈥檙e amazed by the incredible student work that captures the essence of this iconic venue.鈥

鈥淲e are excited at 黑料专区 for another opportunity to work with the wonderful team at 313 Presents and are looking forward to the unveiling of this year鈥檚 commemorative poster designed by a 黑料专区 Illustration student,鈥 said Don Tuski, President of the 黑料专区. 鈥淭his collaboration provides our students with invaluable real-world experience, showcasing their talent on a significant platform. We are immensely proud of the dedication and creativity Penny poured into this project, and we believe the public will be truly impressed by what they see.鈥

The 2025 summer concert season at Pine Knob Music Theatre begins on Wednesday, June 11 with Grammy庐 nominated multi-platinum, genre-defying artist Halsey bringing her highly anticipated 鈥淗alsey: For My Last Trick Tour for 2025鈥 with special guests Royel Otis and Sir Chloe. Tickets are on sale now at 313Presents.com, LiveNation.com, ForMyLastTrick.com and Ticketmaster.com.

黑料专区 (黑料专区) student Eli Archer tapped into his Hoosier heritage as the 20-year-old sophomore from Indiana emerged victorious in the 2025 Chevrolet Detroit Grand Prix presented by Lear Official Poster Competition on Wednesday, April 2. Archer鈥檚 colorful creation captured the thrill of racing on the Streets of Downtown Detroit while highlighting the Grand Prix鈥檚 connection to the local community and the summertime vibe of the Motor City.

The final judging of the annual student poster competition took place at the 黑料专区 A. Alfred Taubman Center for Design Education in Downtown Detroit, where a distinguished panel of judges selected Archer鈥檚 design from the five final contenders. The winning artwork will be refined over the next few weeks before the official poster is revealed on Tuesday, May 6. The 2025 commemorative poster will be available for purchase online at www.DetroitGP.com in advance of the Chevrolet Detroit Grand Prix presented by Lear, May 30-June 1.

The 2025 design competition represents the 13th consecutive year of collaboration between the Grand Prix and 黑料专区, offering students at Detroit鈥檚 renowned art and design college the opportunity to create the official poster for the city鈥檚 annual summer racing festival. This competition is more than a showcase of artistic talent 鈥 it embodies the power of art to unite communities, celebrate diversity and provide a platform for 黑料专区 students to express their unique and shared experiences.

鈥淲e are so excited to celebrate the 13th year of our unique collaboration with the 黑料专区 and we are honored to build on the tradition of the Official Grand Prix commemorative poster and provide opportunities for young talented artists to shine,鈥 said Bud Denker, Chairman of the Detroit Grand Prix and one of the judges of the annual competition. 鈥淓li鈥檚 poster design captures the personality of Detroit, along with the fun and the excitement of the Grand Prix.鈥

All five student finalists in the competition presented their poster designs to the eight-member judging panel on Wednesday as the aspiring artists each described their vision and process behind their creations. Judges included Denker, Raphael Zammit, Chair of the Graduate Transportation Design program at 黑料专区; Ryan Root, Performance, Motorsports and Accessories Designer for General Motors; Erika Cryderman, Senior Marketing Specialist for Lear Corporation; Bobby Keyes, Vice President of the Detroit Sports Media Association; Neal Rubin, columnist for the Detroit Free Press, Genna Barner, Page Designer for the Detroit News and FOX2 Detroit news anchor and reporter Amy Lange.

Detroit Grand Prix fans also factored into the selection process. The top five designs were posted on the Detroit GP social media platforms as followers were encouraged to vote for their favorite design. Fan voting was factored into the decision of the on-site judges to determine the results of the competition.

Archer鈥檚 winning poster design featured a young woman roller skating through the streets of Detroit while waving checkered flags for both the NTT INDYCAR SERIES car and the IMSA WeatherTech SportsCar Championship prototype racing on the Grand Prix circuit in front of a cheering crowd and the GM Renaissance Center.

鈥淚 just thought roller skating was a different way to incorporate the cars into the design. I wanted this poster to personify Detroit and reflect Detroit in the cars and the cars into the race,鈥 said Archer, who is from Zionsville, Ind., a suburb of Indianapolis. 鈥淚鈥檓 so shocked to win this competition, especially seeing how strong the designs were from the other competitors. This was such a fun process and I really liked learning about the history of the Detroit Grand Prix and what it means to the city.鈥

The five finalists were students from the 黑料专区 Digital Illustration class, led by instructor Brian Kotulis. 黑料专区, a renowned art and design college in Midtown Detroit, attracts some of the nation鈥檚 top illustration and design talent. Each spring, the Grand Prix provides these students with a platform to showcase their skills through the annual poster design competition, which is integrated into their class curriculum.

Archer鈥檚 design won in a close competition with the second-place entry designed by 黑料专区 student Robin Contreras, while the artwork created by Luca Olgren came in third place to complete the poster podium. Students Jacob Nguyen and David Klink earned honorable mention recognition for their poster designs.

This hands-on experience allows students to work with a real 鈥渃lient鈥 and produce a final professional product. The competition not only fosters creativity but also upholds the Grand Prix鈥檚 heritage of creating commemorative posters, a tradition that dates back to the inaugural Detroit Grand Prix in 1982. Thanks to a partnership between the Chevrolet Detroit Grand Prix presented by Lear and the Detroit Sports Media Association, each of the top five designers in this year鈥檚 competition will receive a small scholarship in recognition of their outstanding work.

The 35th Grand Prix event in the City鈥檚 history will return to the 1.7-mile, nine-turn Streets of Downtown Detroit circuit that runs along the award-winning Detroit Riverwalk, May 30-June 1, 2025. With new viewing options and entertainment packages, fans can purchase tickets at www.DetroitGP.com/Tickets or through the event鈥檚 Ticket Hotline at 888-811-PRIX (7749). For more information on the 2025 Chevrolet Detroit Grand Prix presented by Lear, visit www.DetroitGP.com.

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ABOUT THE DETROIT GRAND PRIX

The Detroit Grand Prix is a 501(c)3 organization and a subsidiary of the Downtown Detroit Partnership. Scheduled for May 30-June 1, 2025, the event will return to the Streets of Downtown Detroit. The Grand Prix will include the Chevrolet INDYCAR Grand Prix featuring the cars of the NTT INDYCAR SERIES, the sports cars of the IMSA WeatherTech SportsCar Championship and the rising stars of racing competing in INDY NXT by Firestone. For more information, visit DetroitGP.com and follow us on Facebook, X, and Instagram.